Cameras and Lights
Camera COMP
The Camera COMP is your virtual lens.
Key Parameters:
- Translate / Rotate: Positions and aims the camera.
- Look At: Instead of rotating manually, you can provide the path to another COMP (like a
nullCOMP) in the Look At parameter. The camera will automatically track it. - FOV (Field of View): Wider FOV (e.g., 90) gives a fisheye effect; narrower (e.g., 20) compresses distance like a telephoto lens.
- Near/Far Plane: Determines the clipping range. Objects closer than Near or further than Far are not rendered. Optimizing this range improves Z-depth precision.
Light COMP
The Light COMP brings materials to life.
Types of Lights:
- Point Light: Emits light in all directions from a point (like a bare lightbulb).
- Cone Light: Emits light in a directional cone (like a flashlight or spotlight).
- Distant Light: Emits parallel rays from an infinite distance (like the sun).
Shadows:
To enable shadows:
- Go to the Shadows page of the Light COMP.
- Change the Shadow Type (e.g., Hard, Soft).
- Soft shadows require adjusting the Softness and Resolution parameters for quality.
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