Cameras and Lights

Camera COMP

The Camera COMP is your virtual lens.

Key Parameters:

  • Translate / Rotate: Positions and aims the camera.
  • Look At: Instead of rotating manually, you can provide the path to another COMP (like a null COMP) in the Look At parameter. The camera will automatically track it.
  • FOV (Field of View): Wider FOV (e.g., 90) gives a fisheye effect; narrower (e.g., 20) compresses distance like a telephoto lens.
  • Near/Far Plane: Determines the clipping range. Objects closer than Near or further than Far are not rendered. Optimizing this range improves Z-depth precision.

Light COMP

The Light COMP brings materials to life.

Types of Lights:

  • Point Light: Emits light in all directions from a point (like a bare lightbulb).
  • Cone Light: Emits light in a directional cone (like a flashlight or spotlight).
  • Distant Light: Emits parallel rays from an infinite distance (like the sun).

Shadows:

To enable shadows:

  1. Go to the Shadows page of the Light COMP.
  2. Change the Shadow Type (e.g., Hard, Soft).
  3. Soft shadows require adjusting the Softness and Resolution parameters for quality.

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