Welcome to the Intermediate module. These recipes require a basic understanding of how data flows between TOPs, CHOPs, and SOPs. We explore procedural content generation, shader-based feedback, and high-quality 3D rendering.
Audio & Visuals
- (y-) Real-time Audio Visualizer with FFT: A more “professional” version of the audio reactive recipe. We use the Audio Spectrum CHOP to perform frequency analysis (Bass/Treble) to drive a detailed 3D scene.
- (y-) GLSL Feedback Effect: Your first dip into GLSL (Shaders). Learn how to create hypnotic trails, zooms, and rotations by writing custom GPU code.
- (y-) 5 Ways To Make Particles: A comprehensive comparison of every way to make particles in TouchDesigner. Great for learning when to choose a Palette tool versus building your own GPU system.
- (y-) Fluid Text Morphing: A liquid-like text effect that bridges the 2D TOP world into 3D points. We use a Solver POP to make text “melt” and dissolve into droplets.
3D & Rendering
- (y-) Instanced 3D Models with PBR: Learn how to use high-quality PBR (Physically Based Rendering) materials with thousands of 3D models efficiently on the GPU.
- (y-) Organic Amoeba: Create a “living,” pulsating point cloud inspired by biomechanical art. We use Noise POPs and map point positions directly to their colors for an iridescent effect.
- (y-) Biomechanical Metallic Spines: Parametric, vertebral structures generated from mathematical patterns. Uses the Revolve POP for GPU-accelerated 3D modeling.
Tracking Basics
- (y-) MediaPipe Face Tracking: Real-time expression detection (smiling, blinking, jaw opening) to drive interactive visuals and 2D/3D facial animation.
- (y-) MediaPipe Pose Tracking: Full-body skeleton tracking for driving digital puppets and motion-controlled background visuals.
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