My TouchDesigner wiki. Reference notes for visual programming with nodes and real-time interactive media.

Start here: the Learning Path

New here, or want a structured way through? Follow the (y) TouchDesigner Learning Path, one ordered track from zero to gallery-grade, in nine stages. Every page on the track has a collapsible 📚 Learning Path bar at the bottom with prev/next, so you can just keep clicking forward.

Just want to make something now?

Skip straight to the (y-1) Beginner Recipes. You should be making visuals inside ten minutes.

The sections below are the full reference, organized by topic. Browse them directly, or let the Learning Path thread them in order for you.


(y1) Core Concepts

The fundamentals: interface, navigation, and workflow.


(y2) The Operators

The seven operator families are the building blocks of every network.


(y3) Rendering & Output

Generating and compositing visuals.


(y4) Scripting & Architecture

Python, project structure, and performance.


(y5) Connectivity & Shaders

External I/O, protocols, and GPU programming.


(y6) Recipes & Projects

Practical examples and projects categorized by difficulty.


(y7) TouchDesigner Wiki Reference


Ten installation-quality projects on what is trending right now: real-time AI (live diffusion, Gaussian splats, AI depth) and camera-only MediaPipe interaction.


(y) Return to Home