Welcome to the Advanced module. These recipes involve deep dives into fluid dynamics, motion tracking, and complex math. We focus on high-performance simulations and sophisticated human-computer interaction systems.


Physics & Simulation

  • (y-) GPU Fluid Simulation: A complex TOP-based feedback system for smoke and liquid dynamics based on Jos Stam’s stable fluids algorithm. Optimized for Apple Silicon.
  • (y-) Dreamscape Particle Cloud: A stylized, glowing particle cloud that uses recursive feedback and blur chains to create the “bloom” effect characteristic of high-end generative art.
  • (y-) Vector Field Instancing: Learn how to create millions of points following swirling vortex paths driven by an animated 3D vector noise grid on the GPU.

Motion Tracking & Interaction


Math & Fractals

  • (y-) 3D Sierpinski Tetrahedron: Fractal geometry controlled by hand orientation and pinch-zoom gestures. We use the Copy SOP and GPU Instancing for recursive complexity.
  • (y-) ★ Hand-Tracked Chaotic Attractor: A math-heavy project using Script CHOPs to drive a Lorenz attractor system in real time, optimized for high framerates on modern hardware.

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